General Gameplay Strategy for Dino Crisis II
- If you let go of the 'ready primary weapon' button for a moment, and then press it
again, then you retarget. However, it is slow.
- If you press the down arrow, you not only back up, but you autotarget an enemy too. This is much faster.
- With most weapons, firing means stopping, but a few (flamethrower, submachineguns) let
you walk or run while firing.
- The designers of the game expect you to stop to shoot when you see a dino leap out of
the bushes ahead of you. Don't. They always set up a second dino to jump out right where
you are standing when the first one appears.
- In fact, barely stop running at all. Stopping usually just gets you in trouble, except
at Third Energy Causeways when you have the submachineguns (see below)
- You know how they warn you not to turn your back on the dinos? If you run past, you
can get a huge combo, if you dodge back and forth when they leap at you.
Note: Only Dylan can pull this off, with his shotgun. Regina will get mobbed,
because she can hit only one target at a time until she gets the submachine guns
- Buy magazines, as big as you can afford, or save for the bigger ones. You will need to
have lots of ammo.
- The hand weapon enhancements (for the machete and the stun-whatever) are almost
worthless. Buy something else.
- Regina's submachine guns are da bomb on the causeway at the Third Energy. I have
gotten a combo of twenty or something of those water dinosaurs, with the no damage bonus!
- About the Third Energy ... The spring or waterfall or whatever is in the jungle near
where you started.
- Some weapons must be bought to finish the game. The game tells you when you need it.
- The birds are almost impossible to shoot, and they swarm you like all getout. Dodging
is the name of the game.
- Read the notes you find. A couple are hidden, but they just describe dinos. However,
if you haven't seen a dinosaur one describes, then it is about to turn up.